Claude Config API (v0.6): - Add CRUD endpoints for commands, skills, and agents - Commands/skills/agents stored in /workspace/.claude/ (per-project, in git) - Credentials shared via PVC at /root/.claude/ (shared across pods) - Use base64 encoding for file writes (prevents shell injection) - Add content size limits (1MB max) Security Hardening: - Add sanitize package for command/prompt validation - Add rate limiting middleware (token bucket algorithm) - Add concurrent command limiting - Add input sanitization to all command handlers - Gitignore secrets.yaml and credentials.yaml - Add *.example templates for secrets Testing Infrastructure: - Add testutil package with mocks and fixtures - Add unit tests for auth package (63% coverage) - Add unit tests for executor (47% coverage) - Add handler integration tests (40% coverage) - Add 100% coverage for sanitize, cmdlimit packages - Add 96% coverage for ratelimit package Infrastructure: - Shared Claude credentials PVC (ReadWriteMany) - Reduced workspace PVC size from 20Gi to 5Gi - Add init container cleanup before git clone - Document Longhorn RWX requirements Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
39 lines
1.2 KiB
Go
39 lines
1.2 KiB
Go
// Package domain contains pure domain models with no external dependencies.
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// These types represent the core business concepts of the application.
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package domain
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// ProjectID is a strongly-typed identifier for projects.
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type ProjectID string
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// Project represents a claudebox project that can execute commands.
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type Project struct {
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ID ProjectID
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Name string
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Description string
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PodName string
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Status ProjectStatus
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Workspace string
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}
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// ProjectStatus represents the current state of a project's pod.
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type ProjectStatus string
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const (
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ProjectStatusRunning ProjectStatus = "running"
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ProjectStatusPending ProjectStatus = "pending"
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ProjectStatusFailed ProjectStatus = "failed"
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ProjectStatusNotFound ProjectStatus = "not_found"
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ProjectStatusUnknown ProjectStatus = "unknown"
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ProjectStatusError ProjectStatus = "error"
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)
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// IsAvailable returns true if the project can accept commands.
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func (s ProjectStatus) IsAvailable() bool {
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return s == ProjectStatusRunning
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}
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// IsTerminal returns true if the status is a final state.
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func (s ProjectStatus) IsTerminal() bool {
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return s == ProjectStatusFailed || s == ProjectStatusNotFound
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}
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