- Add auth.RequireScope() to all handler routes for proper authorization - Add SDLC OpenAPI endpoint documentation (state, features, tasks, branches, merge, archive, orchestrator) - Add SDLC documentation guides (getting-started, cli-reference, api-reference, command-catalog) - Add artifact_test.go for SDLC artifact coverage - Add CLAUDE.md rules: auth scopes requirement, error wrapping with %w - Fix error wrapping to use %w instead of %v throughout codebase - Improve CLI merge command with conflict detection and resolution - Fix handler tests to include auth middleware for RequireScope - Add cookbook tree runner scripts for automated testing Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
126 lines
3.3 KiB
Go
126 lines
3.3 KiB
Go
package sdlc
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import (
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"fmt"
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"os"
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"time"
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"gopkg.in/yaml.v3"
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)
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// State represents the global SDLC state stored in .sdlc/state.yaml.
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type State struct {
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Version int `yaml:"version" json:"version"`
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Project ProjectState `yaml:"project" json:"project"`
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ActiveWork ActiveWork `yaml:"active_work" json:"active_work"`
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Blocked []BlockedItem `yaml:"blocked" json:"blocked"`
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LastUpdated *time.Time `yaml:"last_updated,omitempty" json:"last_updated,omitempty"`
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LastAction string `yaml:"last_action,omitempty" json:"last_action,omitempty"`
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LastActor string `yaml:"last_actor,omitempty" json:"last_actor,omitempty"`
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History []HistoryEntry `yaml:"history,omitempty" json:"history,omitempty"`
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}
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// LoadState reads and parses .sdlc/state.yaml from the given project root.
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func LoadState(root string) (*State, error) {
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path := StatePath(root)
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data, err := os.ReadFile(path)
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if err != nil {
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if os.IsNotExist(err) {
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return nil, ErrNotInitialized
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}
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return nil, fmt.Errorf("read state file: %w", err)
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}
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var s State
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if err := yaml.Unmarshal(data, &s); err != nil {
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return nil, fmt.Errorf("parse state file: %w", err)
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}
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return &s, nil
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}
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// Save writes the state to .sdlc/state.yaml.
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func (s *State) Save(root string) error {
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now := time.Now().UTC()
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s.LastUpdated = &now
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data, err := yaml.Marshal(s)
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if err != nil {
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return fmt.Errorf("marshal state: %w", err)
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}
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path := StatePath(root)
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if err := os.WriteFile(path, data, 0o644); err != nil {
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return fmt.Errorf("write state file: %w", err)
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}
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return nil
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}
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// RecordAction appends a history entry and updates the last-action fields.
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// The result parameter allows recording success or failure status.
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func (s *State) RecordAction(action, feature, actor, result string) {
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if result == "" {
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result = "success"
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}
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entry := HistoryEntry{
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Timestamp: time.Now().UTC(),
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Action: action,
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Feature: feature,
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Actor: actor,
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Result: result,
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}
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s.History = append(s.History, entry)
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s.LastAction = action
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s.LastActor = actor
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}
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// AddActiveFeature adds a feature to active work if not already present.
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func (s *State) AddActiveFeature(slug string, phase FeaturePhase) {
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for _, f := range s.ActiveWork.Features {
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if f.Slug == slug {
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return
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}
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}
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s.ActiveWork.Features = append(s.ActiveWork.Features, ActiveFeature{
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Slug: slug,
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Phase: phase,
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})
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}
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// UpdateActiveFeature updates the phase of an active feature.
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func (s *State) UpdateActiveFeature(slug string, phase FeaturePhase, branch string) {
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for i, f := range s.ActiveWork.Features {
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if f.Slug == slug {
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s.ActiveWork.Features[i].Phase = phase
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if branch != "" {
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s.ActiveWork.Features[i].Branch = branch
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}
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return
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}
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}
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}
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// RemoveActiveFeature removes a feature from active work.
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func (s *State) RemoveActiveFeature(slug string) {
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for i, f := range s.ActiveWork.Features {
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if f.Slug == slug {
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s.ActiveWork.Features = append(s.ActiveWork.Features[:i], s.ActiveWork.Features[i+1:]...)
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return
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}
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}
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}
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// DefaultState returns a new State with version 1 and empty fields.
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func DefaultState(projectName string) *State {
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return &State{
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Version: 1,
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Project: ProjectState{
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Name: projectName,
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},
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ActiveWork: ActiveWork{
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Features: []ActiveFeature{},
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},
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Blocked: []BlockedItem{},
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History: []HistoryEntry{},
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}
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}
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