Implements all 5 phases of Foundary Studio backend:
Phase 1: Chat Persistence (8 API endpoints)
- Conversations and messages with proper cascading deletes
- PostgreSQL schema with auto-update triggers
- Full CRUD operations with structured logging
Phase 2: Blueprint Entity (5 API endpoints)
- JSONB spec storage with GIN indexes
- Flexible structured data for project specifications
- Version-controlled blueprint management
Phase 3: Architect Service (3 API endpoints)
- Conversational AI orchestration with Claude
- Multi-turn dialogue with context building
- Blueprint spec extraction from conversations
Phase 4: Work Queue Integration
- Verified existing endpoint compatibility
Phase 5: Structured Questions (6 API endpoints)
- Four question types: text, choice, multichoice, yesno
- Answer validation with proper constraints
- Conversation-linked Q&A flow
Architecture:
- Textbook hexagonal architecture (domain → port → adapter → service → handler)
- Zero external dependencies in domain layer
- Consistent error handling with proper wrapping
- Auth scopes on all routes (projects:read, projects:execute)
- Structured logging with operation context and duration tracking
- NULL-safe DTO converters throughout
Database:
- 3 new migrations (019, 020, 021)
- UUIDs for all primary keys
- Proper foreign key constraints with ON DELETE CASCADE
- Optimized indexes including partial index for unanswered questions
- Auto-update triggers for timestamps
OpenAPI Documentation:
- Complete API documentation under 'Foundary' tag
- 22 new endpoints documented with examples
- Request/response schemas for all operations
Logging Improvements:
- Added operation field to all service logs
- Added duration_ms tracking for performance monitoring
- Log response_length instead of full response content
- Consistent use of logging field constants
- Execute-then-log pattern for delete operations
Files: 32 changed, 2800+ lines added
- 7 domain models
- 3 database migrations
- 3 port interfaces
- 3 postgres adapters
- 4 services (conversation, blueprint, question, architect)
- 4 handlers with DTOs
- OpenAPI documentation
- Integration in main.go
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
120 lines
3.1 KiB
Go
120 lines
3.1 KiB
Go
package service
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import (
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"context"
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"fmt"
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"time"
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"github.com/google/uuid"
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"github.com/orchard9/rdev/internal/domain"
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"github.com/orchard9/rdev/internal/logging"
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"github.com/orchard9/rdev/internal/port"
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)
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// BlueprintService orchestrates blueprint operations.
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type BlueprintService struct {
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repo port.BlueprintRepository
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}
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// NewBlueprintService creates a new blueprint service.
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func NewBlueprintService(repo port.BlueprintRepository) *BlueprintService {
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return &BlueprintService{repo: repo}
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}
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// CreateBlueprint creates a new blueprint.
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func (s *BlueprintService) CreateBlueprint(ctx context.Context, projectID, name, description string, spec map[string]any) (*domain.Blueprint, error) {
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if projectID == "" {
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return nil, fmt.Errorf("project_id is required")
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}
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if name == "" {
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return nil, fmt.Errorf("name is required")
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}
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if spec == nil {
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spec = make(map[string]any)
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}
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blueprint := &domain.Blueprint{
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ID: domain.BlueprintID(uuid.New().String()),
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ProjectID: projectID,
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Name: name,
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Description: description,
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Spec: spec,
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}
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startTime := time.Now()
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if err := s.repo.CreateBlueprint(ctx, blueprint); err != nil {
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return nil, err
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}
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log := logging.FromContext(ctx)
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log.Info("blueprint created",
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"blueprint_id", blueprint.ID,
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logging.FieldProjectID, projectID,
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logging.FieldOperation, "create_blueprint",
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logging.FieldDuration, time.Since(startTime).Milliseconds(),
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"name", name,
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"has_spec", len(spec) > 0,
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)
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return blueprint, nil
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}
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// GetBlueprint retrieves a blueprint by ID.
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func (s *BlueprintService) GetBlueprint(ctx context.Context, id domain.BlueprintID) (*domain.Blueprint, error) {
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return s.repo.GetBlueprint(ctx, id)
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}
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// ListBlueprints returns all blueprints for a project.
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func (s *BlueprintService) ListBlueprints(ctx context.Context, projectID string) ([]*domain.Blueprint, error) {
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return s.repo.ListBlueprints(ctx, projectID)
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}
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// UpdateBlueprint updates a blueprint's metadata and spec.
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func (s *BlueprintService) UpdateBlueprint(ctx context.Context, id domain.BlueprintID, name, description string, spec map[string]any) error {
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// Get existing blueprint first
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blueprint, err := s.repo.GetBlueprint(ctx, id)
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if err != nil {
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return err
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}
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// Update fields
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if name != "" {
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blueprint.Name = name
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}
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blueprint.Description = description
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if spec != nil {
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blueprint.Spec = spec
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}
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startTime := time.Now()
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if err := s.repo.UpdateBlueprint(ctx, blueprint); err != nil {
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return err
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}
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log := logging.FromContext(ctx)
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log.Info("blueprint updated",
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"blueprint_id", id,
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logging.FieldProjectID, blueprint.ProjectID,
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logging.FieldOperation, "update_blueprint",
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logging.FieldDuration, time.Since(startTime).Milliseconds(),
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)
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return nil
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}
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// DeleteBlueprint deletes a blueprint.
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func (s *BlueprintService) DeleteBlueprint(ctx context.Context, id domain.BlueprintID) error {
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startTime := time.Now()
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if err := s.repo.DeleteBlueprint(ctx, id); err != nil {
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return err
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}
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log := logging.FromContext(ctx)
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log.Info("blueprint deleted",
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"blueprint_id", id,
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logging.FieldOperation, "delete_blueprint",
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logging.FieldDuration, time.Since(startTime).Milliseconds(),
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)
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return nil
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}
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