rdev/internal/sdlc/state.go
jordan 56e3f83955 feat: add auth scopes, OpenAPI docs, SDLC guides, and code quality improvements
- Add auth.RequireScope() to all handler routes for proper authorization
- Add SDLC OpenAPI endpoint documentation (state, features, tasks, branches, merge, archive, orchestrator)
- Add SDLC documentation guides (getting-started, cli-reference, api-reference, command-catalog)
- Add artifact_test.go for SDLC artifact coverage
- Add CLAUDE.md rules: auth scopes requirement, error wrapping with %w
- Fix error wrapping to use %w instead of %v throughout codebase
- Improve CLI merge command with conflict detection and resolution
- Fix handler tests to include auth middleware for RequireScope
- Add cookbook tree runner scripts for automated testing

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 13:55:50 -07:00

126 lines
3.3 KiB
Go

package sdlc
import (
"fmt"
"os"
"time"
"gopkg.in/yaml.v3"
)
// State represents the global SDLC state stored in .sdlc/state.yaml.
type State struct {
Version int `yaml:"version" json:"version"`
Project ProjectState `yaml:"project" json:"project"`
ActiveWork ActiveWork `yaml:"active_work" json:"active_work"`
Blocked []BlockedItem `yaml:"blocked" json:"blocked"`
LastUpdated *time.Time `yaml:"last_updated,omitempty" json:"last_updated,omitempty"`
LastAction string `yaml:"last_action,omitempty" json:"last_action,omitempty"`
LastActor string `yaml:"last_actor,omitempty" json:"last_actor,omitempty"`
History []HistoryEntry `yaml:"history,omitempty" json:"history,omitempty"`
}
// LoadState reads and parses .sdlc/state.yaml from the given project root.
func LoadState(root string) (*State, error) {
path := StatePath(root)
data, err := os.ReadFile(path)
if err != nil {
if os.IsNotExist(err) {
return nil, ErrNotInitialized
}
return nil, fmt.Errorf("read state file: %w", err)
}
var s State
if err := yaml.Unmarshal(data, &s); err != nil {
return nil, fmt.Errorf("parse state file: %w", err)
}
return &s, nil
}
// Save writes the state to .sdlc/state.yaml.
func (s *State) Save(root string) error {
now := time.Now().UTC()
s.LastUpdated = &now
data, err := yaml.Marshal(s)
if err != nil {
return fmt.Errorf("marshal state: %w", err)
}
path := StatePath(root)
if err := os.WriteFile(path, data, 0o644); err != nil {
return fmt.Errorf("write state file: %w", err)
}
return nil
}
// RecordAction appends a history entry and updates the last-action fields.
// The result parameter allows recording success or failure status.
func (s *State) RecordAction(action, feature, actor, result string) {
if result == "" {
result = "success"
}
entry := HistoryEntry{
Timestamp: time.Now().UTC(),
Action: action,
Feature: feature,
Actor: actor,
Result: result,
}
s.History = append(s.History, entry)
s.LastAction = action
s.LastActor = actor
}
// AddActiveFeature adds a feature to active work if not already present.
func (s *State) AddActiveFeature(slug string, phase FeaturePhase) {
for _, f := range s.ActiveWork.Features {
if f.Slug == slug {
return
}
}
s.ActiveWork.Features = append(s.ActiveWork.Features, ActiveFeature{
Slug: slug,
Phase: phase,
})
}
// UpdateActiveFeature updates the phase of an active feature.
func (s *State) UpdateActiveFeature(slug string, phase FeaturePhase, branch string) {
for i, f := range s.ActiveWork.Features {
if f.Slug == slug {
s.ActiveWork.Features[i].Phase = phase
if branch != "" {
s.ActiveWork.Features[i].Branch = branch
}
return
}
}
}
// RemoveActiveFeature removes a feature from active work.
func (s *State) RemoveActiveFeature(slug string) {
for i, f := range s.ActiveWork.Features {
if f.Slug == slug {
s.ActiveWork.Features = append(s.ActiveWork.Features[:i], s.ActiveWork.Features[i+1:]...)
return
}
}
}
// DefaultState returns a new State with version 1 and empty fields.
func DefaultState(projectName string) *State {
return &State{
Version: 1,
Project: ProjectState{
Name: projectName,
},
ActiveWork: ActiveWork{
Features: []ActiveFeature{},
},
Blocked: []BlockedItem{},
History: []HistoryEntry{},
}
}