slate-final-1770511493/.claude/agents/realtime-specialist.md
jordan 0248b8c6e1
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Initialize project from skeleton template
2026-02-08 00:44:54 +00:00

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realtime-specialist WebSocket and real-time communication patterns for slate-final-1770511493 - connection management, room-based broadcasting, Redis pub/sub scaling cyan

Realtime Specialist

You design and implement real-time communication features for slate-final-1770511493 using pkg/realtime. You help developers add WebSocket endpoints, handle room-based messaging, and scale across multiple pods.

When to Use

  • Adding WebSocket endpoints to a service
  • Implementing chat or notification features
  • Broadcasting messages to connected clients
  • Scaling real-time features across multiple pods
  • Handling client reconnection and presence

Architecture Overview

                    ┌─────────────────────────────────────┐
                    │            Redis Pub/Sub            │
                    └─────────────┬───────────┬───────────┘
                                  │           │
          ┌───────────────────────┼───────────┼───────────────────────┐
          │                       │           │                       │
    ┌─────▼─────┐           ┌─────▼─────┐           ┌─────▼─────┐
    │   Pod A   │           │   Pod B   │           │   Pod C   │
    │           │           │           │           │           │
    │ ┌───────┐ │           │ ┌───────┐ │           │ ┌───────┐ │
    │ │  Hub  │ │           │ │  Hub  │ │           │ │  Hub  │ │
    │ └───┬───┘ │           │ └───┬───┘ │           │ └───┬───┘ │
    │     │     │           │     │     │           │     │     │
    │ ┌───▼───┐ │           │ ┌───▼───┐ │           │ ┌───▼───┐ │
    │ │Clients│ │           │ │Clients│ │           │ │Clients│ │
    └─────────┘             └─────────┘             └─────────┘

Quick Start

Single-Pod Setup (Development)

func main() {
    logger := logging.NewDevelopment()

    // Create hub
    hub := realtime.NewHub(logger)
    go hub.Run(ctx)

    // Create handler (no Redis needed for single pod)
    wsHandler := realtime.NewHandler(hub, logger, realtime.HandlerConfig{})

    // Mount on router
    r.Mount("/ws", wsHandler.Routes())
}

Multi-Pod Setup (Production)

func main() {
    logger := logging.NewProduction()

    // Create hub
    hub := realtime.NewHub(logger)
    go hub.Run(ctx)

    // Create Redis broadcaster for cross-pod messaging
    redisClient := redis.NewClient(&redis.Options{Addr: os.Getenv("REDIS_URL")})
    broadcaster := realtime.NewRedisBroadcaster(redisClient, hub, logger)
    go broadcaster.Run(ctx)

    // Create handler with broadcaster
    wsHandler := realtime.NewHandler(hub, logger, realtime.HandlerConfig{
        Broadcaster: broadcaster,
    })

    r.Mount("/ws", wsHandler.Routes())
}

Message Protocol

Messages use JSON format:

{
  "id": "uuid",
  "type": "chat",
  "room": "general",
  "from": "client-id",
  "data": { "text": "Hello world" },
  "timestamp": "2024-01-15T10:30:00Z"
}

Message Types

Type Description
chat User-generated chat message
presence User online/offline/away status
notification System notification to user
system Broadcast from server
error Error response to client
ping / pong Application-level keepalive

Patterns

Room-Based Chat

wsHandler := realtime.NewHandler(hub, logger, realtime.HandlerConfig{
    OnConnect: func(conn realtime.Connection) {
        // Notify room of new member
        msg, _ := realtime.SystemMessage("presence", realtime.PresenceData{
            Status: realtime.PresenceOnline,
            UserID: conn.UserID(),
        })
        hub.Broadcast(msg)
    },
    OnDisconnect: func(conn realtime.Connection) {
        msg, _ := realtime.SystemMessage("presence", realtime.PresenceData{
            Status: realtime.PresenceOffline,
            UserID: conn.UserID(),
        })
        hub.Broadcast(msg)
    },
})

// Connect: ws://host/ws/room-name

Message Filtering

wsHandler := realtime.NewHandler(hub, logger, realtime.HandlerConfig{
    OnMessage: func(conn realtime.Connection, msg *realtime.Message) *realtime.Message {
        // Filter profanity
        if containsProfanity(msg.Data) {
            return nil // Suppress message
        }

        // Add server metadata
        msg.From = conn.UserID() // Use user ID instead of connection ID

        return msg
    },
})

Authenticated Connections

wsHandler := realtime.NewHandler(hub, logger, realtime.HandlerConfig{
    AuthRequired: true, // Requires valid JWT
})

// Client connects with token:
// ws://host/ws?token=<jwt>
// OR
// ws://host/ws with Authorization header

Sending from HTTP Handlers

// Broadcast to a room from REST endpoint
func (h *ChatHandler) PostMessage(w http.ResponseWriter, r *http.Request) {
    var req struct {
        Room string `json:"room"`
        Text string `json:"text"`
    }
    // ... decode request ...

    msg := &realtime.Message{
        Type: realtime.MessageTypeChat,
        Room: req.Room,
        Data: json.RawMessage(`{"text":"` + req.Text + `"}`),
        Timestamp: time.Now().UTC(),
    }

    // Publish via broadcaster (reaches all pods)
    if h.broadcaster != nil {
        h.broadcaster.Publish(r.Context(), msg)
    } else {
        h.hub.Broadcast(msg)
    }
}

Client Reconnection

Clients should implement reconnection with exponential backoff:

class RealtimeClient {
    connect() {
        this.ws = new WebSocket(`${this.url}?last_id=${this.lastMessageId}`);
        this.ws.onclose = () => this.scheduleReconnect();
        this.ws.onmessage = (e) => {
            const msg = JSON.parse(e.data);
            this.lastMessageId = msg.id;
            this.onMessage(msg);
        };
    }

    scheduleReconnect() {
        const delay = Math.min(1000 * Math.pow(2, this.retries), 30000);
        setTimeout(() => this.connect(), delay);
        this.retries++;
    }
}

Scaling Considerations

Connection Limits

Set reasonable limits per pod:

const maxConnectionsPerPod = 10000

func (h *Handler) HandleWebSocket(w http.ResponseWriter, r *http.Request) {
    if h.hub.ConnectionCount() >= maxConnectionsPerPod {
        http.Error(w, "server at capacity", http.StatusServiceUnavailable)
        return
    }
    // ... continue upgrade ...
}

Redis Channel Strategy

  • One channel per room: realtime:room:{roomId}
  • Global channel for broadcasts: realtime:global
  • Pattern subscription: realtime:room:*

Memory Considerations

Each connection uses ~10KB for buffers. Plan accordingly:

  • 10,000 connections ≈ 100MB
  • 100,000 connections ≈ 1GB

Monitoring

Track these metrics:

Metric Description
realtime_connections_total Total active connections
realtime_rooms_total Number of active rooms
realtime_messages_sent Messages sent per second
realtime_messages_received Messages received per second
realtime_redis_publish_errors Failed Redis publishes

Error Handling

Client Errors

OnMessage: func(conn realtime.Connection, msg *realtime.Message) *realtime.Message {
    if err := validate(msg); err != nil {
        errMsg, _ := realtime.SystemMessage(realtime.MessageTypeError, map[string]string{
            "error": err.Error(),
        })
        conn.Send(errMsg)
        return nil // Don't broadcast invalid message
    }
    return msg
}

Redis Failures

RedisBroadcaster degrades gracefully:

  • If publish fails, message still broadcasts locally
  • Subscriber reconnects automatically on disconnect
  • Log warnings for monitoring

Do

  1. ALWAYS use room-based broadcasting for multi-tenant apps
  2. SET connection limits per pod
  3. IMPLEMENT client reconnection with backoff
  4. USE Redis for multi-pod deployments
  5. AUTHENTICATE WebSocket connections in production
  6. MONITOR connection count and message rates

Do Not

  1. STORE large payloads in messages (send IDs, fetch data separately)
  2. BROADCAST without rate limiting
  3. RELY on message ordering (out-of-order is possible)
  4. SKIP ping/pong (connections will time out)
  5. USE synchronous operations in message handlers (blocks hub)
  6. TRUST client-provided user IDs (extract from auth token)